A downloadable pocket-sized RPG trio

Buy Now$5.00 USD or more

d6 ARKFORT etc is a small set of d6-based GM-less pocket RPGs under MÖRK BORG's generous third-party license—each RPG is based on DARK FORT, a very simple solo dungeon-crawling game.

It successfully funded over on Kickstarter!

Each game is rules-light—more of a dungeon-crawler than a role-playing game. They are completely standalone—you need nothing else than the game, some d6 dice, some paper, and a pencil. GM-less means you can play on your own or with a few... "friends". Most of the time, you're rolling a d6 to determine what's in the next area, or you're rolling a d6 to tie or surpass the foe's Skill Level to beat them up.

Here are the included games:

  • d6 ARKFORT: Delve into the dungeon below. Crush skeletons with a flail that gets around their shields. Slay cvltists with a warhammer that gets stuck in their flesh. Survive. Supply and avoid succumbing to Dread. Faces on the wall scream at you. Take the silver and run. The way back out of the dungeon is blocked, but you stupidly decided to drop your mattock a while back to carry more treasure. You're hungry and cold, and it's dark. Claw your way out until your fingernails bleed. You're exhausted. Slog back to your Wästland home. Donate the treasure to put a smile on their faces—I mean, to Progress. Do it all over again. Until you've conquered the catacombs or die. Either way, the black disk comes to cover the sun.
  • Ψ.borg(): Devangelize, hack into the net, take out a firewall with your App, swap out your flesh for metal, crush a corpo's skull with your Nano-infested mind, smash in a security guard's face with a shockflail, right-click then save .jpgs, and put chryptocurrency to good use.
  • Feculence"Has anyone written a game you play while you're taking a dump?" Now I've answered this question with a hearty yes.

Each game includes character sheets.

Furthermore, each game is quite printable on A4, A5, US letter, or US half-letter paper—and they are all in black and white!

Just PDFs included. You'll have to print them out yourself!


d6 ARKFORT etc is an independent production by GreysonWHY and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License. MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell.

MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell.

StatusIn development
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(7 total ratings)
AuthorGreysonWHY
Tagsdark-fort, GM-Less, mork-borg, OSR, Solo RPG, Tabletop role-playing game

Purchase

Buy Now$5.00 USD or more

In order to download this pocket-sized RPG trio you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

d6 ARKFORT v1.02.zip 12 MB
Feculence v1.00.zip 6 MB
Ψ.borg() v1.05.zip 3 MB
d6A etc Extras.zip 1 MB
Donate a set of pocket RPGs in PDF.gif 5 MB
if you pay $7 USD or more

But wait—there's more!

Support this pocket-sized RPG trio at or above a special price point to receive something exclusive.

Community Copies

If you're dealing with hardships, please feel welcome to claim a free copy. 

Development log

Comments

Log in with itch.io to leave a comment.

Hey! I backed this on Kickstarter and have finally gotten around to trying it out, but had an initial question. Hopefully this is an appropriate place to ask:

I know the conditions BLEEDING and DRAINED are supposed to have negative consequences (page 5 states "which limits healing"/"limits recovery"), but I can't figure out exactly what they are. When TAKING A BEAT you can spend supply to remove either of the conditions plus heal HP/remove DREAD, respectively. It seems like there should also be an option to heal HP/remove DREAD without needing to have the BLEEDING or DRAINED conditions, and that it would be more effective?

Thanks!

You're right on it! You can only recover IF you're Bleeding or Drained. So, it's the other way around. It's less effective (or impossible) to recover during a delve unless you have been recently harmed. This creates an incentive to get hit as few times as possible.

I see it as, if you're getting hit multiple times, there will be lasting complications that can't be healed by a little bit of first aid.

Though, you're welcome to add in some extra recovery. Maybe each Beat only heals 1 HP if you're not Bleeding, etc. Or each Beat could be half as effective.

But, to be as hardcore as possible, you can't just keep resting in the dungeon to recover. You're being pushed to have to escape to be able to survive.

The. Dungeons. Will. End. You.

But really! Have fun. And good question.

Ahh, okay got it! The wording was throwing me off a bit because I was trying to figure out how it was limiting when there wasn't any other method described.  I kept thinking "limited as opposed to what?"

What you are saying makes a lot of sense. The environment/foes wear you down the longer you are there. You can stabilize yourself in a pinch, but your health and sanity will inevitably worsen until you can get your poor rogue out of there and properly recover.

I really appreciate the swift response. Thanks!

Yay! Happy Down Under (that is not a euphemism).

will you get access to the playtest editions by pre-ordering?

(+1)

Not yet. My plan is to get the physical Kickstarter copies sent out to backers ASAP, and then I'll open up the PDFs to everyone. The games are finished, so I just need to print them, send them out, and then upload the final versions of the PDFs. I hope that answers your question! Thanks. :)

it sure does! Thanks!